Movie adaptations of videogames are bad? OBJECTION! Live Action Ace Attorney Review

I don’t know what’s been in the water in Japan, but of the live action adaptations of previous works to have come from the country, I can’t think of any as of late that I’ve found particularly well… good. The 20th Century Boys trilogy definitely had the production value, but was ultimately mediocre at best. The same can be said about the live action Beck, Solanin and Bunny Drop movies, all of which stuck decently well to the source material, but just didn’t have that certain flair that made the movies themselves work as not just adaptations, but good movies in their own rights.

So you’d think with something as ridiculous as an Ace Attorney movie, I’d be subject to yet another mediocre adaptation. We’re talking about a movie based on a videogame… not only that, but the creative team behind the movie actually decided to stick with the characters’ over-the-top wardrobes and hairdos. The last time I remember an adaptation doing something like that was back in the live action Speed Racer adaptation, which pretty much solidified my opinion that it is impossible to directly bring over something so off-the-wall crazy into a live action setting without being distracting/silly/seizure-inducing.

And yet for some reason, the Ace Attorney film pulls it off with such finesse that you wouldn’t even think that such was ever considered a problem in previous works.

Ace Attorney Live Action PosterComing from a person who hasn’t played any of the games, I can say with confidence that the movie does an excellent job of building interest in the franchise for non-fans such as myself not because it was so bad that I felt the need to see the superior source material, but well… the opposite. Ace Attorney does an excellent job of not only establishing its characters and surroundings, but also pulls off weaving such an intricate story that remains interesting from start to finish.

Characters from titular ace attorney Wright and prosecutor/rival Edgeworth to Butz and Gumshoe to even random secondary and even tertiary characters in the background look like they’re pulled right out of the videogames, wacky hair and all, and yet for some inexplicable reason, none of the designs are distracting (with some exception to the court’s judge character, who is so hilariously and intentionally deadpan that I’ll let it slide). Rather, the offbeat designs bounce well off the equally insane courtroom, which looks perfectly normal with the exception of the gigantic holograms showing various pieces of evidence throughout the trials that take up most of the story.

The handful of times the characters traverse outside of the courtroom, we are treated with equally alluring settings and flashbacks that also look relatively normal with the exception to some slight quirks. You’d think with the majority of the movie taking place in the courtroom, however, that things would get stale fast, but with the story’s near breakneck pacing (admittedly, I needed my more game-familiar friends to break things down for me) and lovable characters across the board, the total run-time of 135 minutes goes by like that.

To say that Ace Attorney is a good videogame-gone-movie still wouldn’t say much considering the absolute crapfests of game/movies preceding it. Rather, it is an excellent movie in its own right from beginning to end and is not only the first live action Japanese movie I thoroughly enjoyed, but the first movie adaptation of a videogame that I sincerely wish gets a sequel.

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About daemoncorps
Gabe (daemoncorps) has been writing about anime and the like since 2005, but has been babysat by it for much longer. He primarily spends his days distracting himself on twitter or writing for Fandom Post until he realizes he has a weekly webcomic (tapastic.com/series/scramblebouquet) to work on. He also just finished writing his first full-length graphic novel about unemployment (https://tapastic.com/episode/293804).

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